MOBILITY ENTERTAINMENT

An exploration of incar entertainment for fullly autonomous driving.

In service to World Health Organization Sustainable Development Goals

MOBILITY HISTORY ON CAMPUS

CMUs legacy in autonomous mobility, the proliferation of video gam entering the automotive environment and the onslaught of consumer-oriented autonomous driving technology made the exploration fitting for the ETC. Students targeted experiences for Level 4 driving automation.

Isotope, combines leading automotive prototyping tools such as ProtoPie, Unity and Unreal to create a seamless user experience in multiple locations and on multiple displays at the same time. Isotope speeds up processes ensuring that a full prototype functionality can be tested at an early stage, and instantly validates the user experience

IN CAR TECHNOLOGY OVER TIME

YESTERDAY

Before game development began students built a prototype bench to simulate an autonomous vehicle interior.

TODAY

THE PROTOTYPE BENCH

TOMORROW

PINBALL Game Demo

Rhythm Game Demo

A music and games, inspired by Fortnite Festival.

PLAYTESTING MOMENTS

From left to right: Christian Eckert (Icon Incar), Yue Lou, Thomas Youn, Amelia Luo, Yile Xu, Alex Zhu and Varun Girdhar.

In service to World Health Organization Sustainable Development Goal

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